This also includes equivalent calibers in inches, pounds, or centimeters. The GLD is particularly useful on certain guns which have a very long aim time. On vehicles which can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. GLDs are available on almost all vehicles of all Nations, from Tier The actual accuracy rating of the gun does not change. An excellent piece of equipment for players that prefer offensive play. Use in combination with an Enhanced Gun Laying Drive for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when avaliable. It’s equally useful for defensive play when moving from behind cover ‘peek-a-boo’ as well as shooting on the move.
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In its latest weekly market report, shipbroker Gibson attempts to highlight the changing dynamics in the product tanker segment. Therefore, Gibson closely monitors developments in refined product inventories to forecast tanker demand. Is this a sign of changing dynamics or are other factors in play? The latest data from November points to OECD gasoline and middle distillate stocks being just 10 million barrels above the five-year average, down from million barrels above historic trends at the start of the year.
This should therefore translate into increased products trading. Historically, ARA has been a key outlet for US diesel cargoes, making stocks in the region an important barometer for product tanker demand in the Atlantic.
VK verstarkteketten 懸吊的越野能力在一般地面上增加 20%。 VK verstarkteketten 懸吊的越野能力在軟質地面上增加 11%。 最高前進速度從 60 km/h 調至 68 km/h。.
American As you can see, in addition to vehicles that fought, there are quite a few of prototypes, paper projects, and immediate postwar vehicles. Below the main trees are “special tanks” – on the left are premium tanks bought with real money, on the right are ones that you’ll get either with the game box, or at special events. Combat is fairly straightforward – two teams of fifteen tanks each start on opposite sides of a map, about a kilometer square.
Each team starts near a flag; around a flag there is a meter circle. If an enemy tank drives within that circle, they start accumulating capture points – if your flag is captured, you lose; unless you capture the enemy flag within 10 seconds of your own flag being captured, in which case the round is a draw. If the game isn’t over in 15 minutes, it’s also a draw. Teams aren’t restricted by nationality, tanks are freely mixed to achieve best possible balance between the two teams.
The physics are somewhere between a pure arcade and a hardcore sim. On one hand, you’re watching from outside the tank, you drive with WASD and aim including automatic turret rotation with the mouse, tanks have hitpoints, elevation is calculated automatically, enemy tanks are displayed on the minimap as long as someone on your team within radio range sees them, etc, etc.
Actually, now that I think about it, it’s fairly close to physics in MechWarrior games. Every time you fight, you earn experience and credits. Experience is used to unlock modules, and after you unlock several key modules, to progress to the next tank in line. Currently, modules you can upgrade your tanks with are running gear, engines, radios, turrets, and guns.
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First the original posting Behold, it is in german language Now we start with the data on the game. Bounces The projectiles and the angles of impact are idealised, to make calculations less complex. Every angle of impact higher than 70 degrees counts as ricochet! If the armor is three times thinner than the caliber of the projectile and the angle is higher than 8 degrees, the shot will penetrate. All shells have a richochet value and an idealisation value.
· SPOTV GAMES will broadcast all matches held on Sunday and Tuesday, and Week 1, 2, 3 and 5 matches held on Friday; OGN will broadcast all matches held on Wednesday, Thursday and Saturday, and Week 4 and 6 matches held on Friday; Prize Pool . ₩,, KRW (≈ $, USD) are spread among the teams as seen below:
Tazilon, on Jul 26 – Look up the scores dude. It is easy to prove. The 75 didn’t come close to matching the Not sure if you can anymore but you used to be able to look up the top all time missions and most of them were also on wotreplays or similar sites so you could watch the game. I already looked them up before. I’m not just making this crap up as you appear to be.
Simply being faster doesn’t make a gun better. It may make a certain gun preferable in certain situations but it doesn’t make it better overall. The average damage on the 75 atm is The average damage on the is I fire my 75 every 3. I fired my every 6. While the slightly slower ROF of the 75 causes the
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Team profile Slovakia will be making their World League debut in the edition. They were close to participating in the World League, but lost to Canada in a qualifying match. They have been regular competitors in continental tournaments and the team has recently shown an encouraging improvement. They won the European League in and , and finished third in At the European Championship the team, mentored by current Turkey coach Emanuele Zanini, finished fifth.
In they narrowly missed out on qualification for the World Championship.
Oct 05, · VN Heads manifold question V8 Discussion. Calais Turbo. Register; Home; Events; FAQ; Member list; new posts; search.
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Fixed track links size Panther: Fixed tools and equipment textures Pz 35t: Fixed low res textures Pz. Adjusted drive wheel to better fit collision Pz. Fixed tread clipping into ground R
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You form a platoon by inviting your friends into a platoon that you form, or by accepting their invitation. A platoon consistes of two or three players. This post is going to concentrate on a few basic principles regarding what tanks you should use. As a general rule, you should always use tanks from the same tier.
You can choose to let one player use a tank one tier higher or lower, but it is not recommended. It is perfectly okay if one member of the team is playing a medium, and the other a heavy tank, or a tank destroyer. But be aware if you want to play light tanks. Some tanks are designated the role of a scout tank , and scout tanks are usually the lowest tier tanks on a team.
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These are all decisions which lend support to the proposition that the Department is bound by the assessee’s choice of accounting regularly employed unless it can be said that the method of accounting followed by the assessee does not reflect the true income. The AAC, as well as the Income-tax Appellate Tribunal, after a careful scrutiny, came to the conclusion that the system of accounting employed by the assessee is consistent and regular and the ITO, therefore, is not entitled to interfere with the system of accounting followed by the assessee, unless it is possible for him to make out and bring the case within the terms of s.
On this basic issue itself, the Department’s contention that the dividend should be assessed in the hands of the assessee as and when it is received, in substitution of the method of accounting followed by the assessee, should fail. Even otherwise, we are not persuaded to accept the view that the system of accounting followed by the assessee is in any way defective.
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Rockhound Well-Known Member There’s a fair few suggestions and i doubt i could even get a definitive answer written down from my experience but at least this is a start: I only have battles so far. I tend to go for the flank instead of charging in. I hate camping, though, and tend to push forward if no one comes to me. This usually gets me killed by enemy campers.
Really my most-hated part of the game. Combine that with arty. I’d definetly suggest having your sights on either the U. Both are great at flanking and sniping, with different strengths and weaknesses. I’d suggest you to choose a tier tank that you find yourself comfortable in and stick it and its crew on for a long time. The first thing you should adopt, however is patience.